How Mythweave Plays
Mythweave is the freeform playstyle: the story is driven by omens and your choices, with no character sheet between you and the fiction. In Game Master mode the AI frames scenes and presents charged situations; here’s the loop it actually runs.
Session 0 — building your world
A new Game Master campaign opens with a short guided setup. Every step offers suggestions, accepts your own words, or lets fate decide — and the world steps are optional (you can grow truths and denizens anytime from the World panel during play).
The play loop
Each beat of play is one pass around this loop. The GM reads the whole story — every past scene’s summary plus the current scene in full — before it writes a word, so it never forgets a name, a promise, or a debt.
A few things worth knowing:
- Entropy rises when a scene goes against you and falls when you’re in control. High entropy makes scene tests wilder — expect altered and interrupted scenes.
- The story so far: when a scene closes, Soliloquest distills it into a few sentences that ride along with every future prompt. Long campaigns stay coherent without re-reading anything.
- World truths and denizens are canon. The GM is instructed to never contradict a truth and to draw on your denizens by name before inventing new ones.
Autonomous mode
The same loop, with one swap: the AI plays the protagonist too. Instead of “What do you do?”, it decides — and pauses for your review at the cadence you choose (every turn, or every scene). Your review notes steer the next beat.