How Mythweave Plays

Mythweave is the freeform playstyle: the story is driven by omens and your choices, with no character sheet between you and the fiction. In Game Master mode the AI frames scenes and presents charged situations; here’s the loop it actually runs.

Session 0 — building your world

A new Game Master campaign opens with a short guided setup. Every step offers suggestions, accepts your own words, or lets fate decide — and the world steps are optional (you can grow truths and denizens anytime from the World panel during play).

flowchart TD A(["New campaign"]) --> B["What kind of world is this?<br/><i>3 omen-sparked suggestions, your own, or fate</i>"] B --> C["Who is your protagonist?"] C --> D["World truths<br/><i>optional — canon the GM must honor</i>"] D --> E["Denizens<br/><i>optional — who and what peoples this world</i>"] E --> F["Confirm — title & opening thread"] F --> G(["Scene 1 is framed — play begins"])

The play loop

Each beat of play is one pass around this loop. The GM reads the whole story — every past scene’s summary plus the current scene in full — before it writes a word, so it never forgets a name, a promise, or a debt.

flowchart TD A["GM suggests 3 actions<br/><i>grounded in the story so far</i>"] --> B{"What do you do?"} B -->|"tap a suggestion"| C B -->|"type your own"| C B -->|"let fate decide"| C C["Omen: does it go as you hope?"] --> D["GM narrates the outcome"] D --> E{"~4 beats<br/>this scene?"} E -->|"not yet"| A E -->|"scene complete"| F["Scene closes:<br/>closing beat · entropy shifts ·<br/>the scene is distilled into the story so far"] F --> G["Scene test<br/><i>normal, altered, or interrupted — scaled by entropy</i>"] G --> H["Next scene framed"] H --> A

A few things worth knowing:

  • Entropy rises when a scene goes against you and falls when you’re in control. High entropy makes scene tests wilder — expect altered and interrupted scenes.
  • The story so far: when a scene closes, Soliloquest distills it into a few sentences that ride along with every future prompt. Long campaigns stay coherent without re-reading anything.
  • World truths and denizens are canon. The GM is instructed to never contradict a truth and to draw on your denizens by name before inventing new ones.

Autonomous mode

The same loop, with one swap: the AI plays the protagonist too. Instead of “What do you do?”, it decides — and pauses for your review at the cadence you choose (every turn, or every scene). Your review notes steer the next beat.

flowchart TD A["AI decides the protagonist's action"] --> B["Omen: does it go as hoped?"] B --> C["GM narrates the outcome"] C --> D{"Review cadence<br/>reached?"} D -->|"keep going"| A D -->|"pause"| E["Your review —<br/><i>steer the story or continue</i>"] E --> A