Creating a Campaign

In tabletop tradition, Session 0 is where you decide what a campaign is before play begins. In Soliloquest that’s a short guided wizard — one question at a time, with a progress rail across the top and ‹ Back / Continue ▸ to move. Tap Begin a new campaign on Home to start it.

Almost everything here is optional and editable later, and any step offers a ✦ Suggest to fill the blanks for you. The exact steps you see depend on the story kind and how you choose to play it.

Step 1 — What kind of story?

Pick a style of play:

  • MythweaveFreeform & oracle-driven — just you and the story.
  • VowboundIronsworn rules — stats, moves, vows, dice.
  • DelveVowbound + perilous sites to explore.
  • StarswornStarforged — space-opera adventure with stakes.

You can also type a name here, though it’s optional — leave it blank and the Storyteller will title the campaign for you.

Step 2 — How will you play this one?

Choose the mode for this campaign — only the modes you enabled for your account appear:

  • You tell the story (Assistant)
  • You and the Storyteller tell the story (Game Master)
  • The Storyteller tells the story (Auto)

If only one mode is enabled, a note points you to Settings → How you play to turn on the others. You can also switch modes anytime mid-campaign.

Step 3 — The world

  • Flavor — the world’s feel and which oracle tables season it: Space (space-opera frontier), Fantasy (dark fantasy), or Dungeon (sites & delving).
  • Premise (Assistant) — a sentence or two of where and what. “a derelict ring-station above a dead world.”
  • + Advanced opens two extras:
    • Journaling style — the voice the story is written in: cinematic, literary, pulp, noir, or terse.
    • Starting entropy — a 1–9 slider for how volatile the world is. Higher entropy means scenes twist more often and omens run stranger; 5 is a balanced start. See Omens & Entropy.

In Game Master and Autonomous modes the Storyteller runs its own interactive opening when play begins, so the world step asks for less — you can let it suggest the setting and protagonist (or let the oracle decide).

Step 4 — The seeds (Assistant)

Plant what the story grows from. This step appears for Assistant-mode Mythweave campaigns:

  • Opening threads — open goals or questions, one per line. “Find out who killed the station AI.” Threads are the story’s to-do list; the assistant weaves toward them.
  • Cast — characters, one per line as Name — who they are. “Vesh — a salvager, the protagonist.”
  • ✦ Suggest threads & cast — don’t want to start from a blank page? This generates a coherent set seeded by oracle rolls and anything you’ve already typed. (It uses AI generation, so it spends a little of your credit balance.)
  • + Advanced adds world truths & denizens — canon the world honors, and the kinds of beings that people it.

Review — and begin

The last step is a summary card — story kind, name, how you’ll play, flavor — and a reminder that everything here is editable later.

  • For Mythweave, Begin the story ▸ creates the campaign and drops you into Scene 1 on the Play screen.
  • For Vowbound, Delve, and Starsworn, Forge ▸ leads into character creation first; play begins once your protagonist is forged.