The Modes
Every campaign runs in one of three modes. They all write the same kind of story into the same journal — what differs is who drives. (That’s a separate question from a campaign’s style of play, which decides the rules.)
Each mode has a plain-language name; its classic label is kept as a quiet subtitle, and a short form is used on the in-Play mode toggle.
You tell the story — Assistant · short: You
The classic solo-RPG loop, with the busywork lifted away:
- Type what your protagonist does in the composer and send it.
- When you’re unsure what happens, ask the oracles — 🎲 Omen for yes/no questions, 🔤 Meaning for inspiration, ⚡ Event for a twist.
- You interpret the results; Soliloquest scribes the beat into journal prose in your chosen style.
- When it senses a new thread or character emerged, it proposes rather than writes — you confirm with ✓ or dismiss with ✕.
- You decide when a scene is done and wrap it yourself.
Best for: players who want full authorship with a tireless scribe and rules-keeper.
You and the Storyteller tell the story — Game Master · short: You + Storyteller
The Storyteller frames vivid scenes and presents charged situations; you play your protagonist:
- A fresh campaign opens with the Storyteller’s interactive setup — it suggests settings and protagonists (or you write your own, or let the oracle decide), shows you a summary to confirm, then frames Scene 1.
- Each beat ends with a posed decision — pick a suggested action, describe your own, or let the oracle choose.
- The Storyteller reads the omens behind the scenes, narrates consequences, and advances to new scenes on its own, shifting the entropy dial as fortunes rise and fall.
Best for: players who want to be surprised — closest to sitting across from a human game master.
The Storyteller tells the story — Auto · short: Storyteller
The same engine, but the Storyteller also plays the protagonist. Actions appear as they’re decided, then get narrated and journaled.
- Review cadence — a small dial beside the mode toggle: pause for your review each turn or each scene.
- At each pause you can simply Continue, or type a steering note — “head back to the derelict” — and the story folds it in.
Best for: watching a story grow, kicking off a campaign you’ll take over, or just enjoying the engine at work.
Which modes you see
The modes available to you are the ones you turned on in first-run setup (or later in Settings → How you play). If you only enabled one, you won’t see the others’ chrome at all; enable more and every campaign can flex between them.
Switching modes mid-campaign
When more than one mode is enabled, a compact mode toggle (You / You + Storyteller / Storyteller) sits near the top of the Play screen. Switch anytime — the story (threads, cast, scenes, journal, entropy) is shared, so nothing is lost:
- Switch a You-driven campaign to You + Storyteller and the Storyteller picks up the existing world — open threads and cast inform its scenes.
- Switch back, and you resume where it paused; any pending question waits for your return.
- Storyteller-driven play can take over any established campaign, and you can take it back at the next review pause.