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Your First Solo Session, Start to Finish: A Real Walkthrough

· Mythmaker

  • solo rpg
  • beginner guide
  • oracle
  • walkthrough
  • how to play

If you’ve spent any time participating (or lurking) in the solo roleplaying community, you might recognize a pattern: plenty of posts ask “how do I actually start?” and the replies are mostly system recommendations. Reviews and tool lists are everywhere. What’s hard to find is someone walking you through a session beat by beat — the moment you stare at a blank page, the question you eventually ask, the dice you roll, the reading you make, and the sentence that comes out.

This post is that walkthrough. One session, from first thought to finished scene. No summary, no hand-waving. You can follow along with any oracle-based solo RPG; the examples below use Soliloquest, but the underlying rhythm is the same whether you’re playing Ironsworn, Mythic GME, or something else entirely.


Step 1: The premise (five minutes, not five hours)

New players often spend an entire evening on world-building before they’ve played a single scene. Resist that.

You need exactly three things to start:

  1. A character with a want. Not a backstory — a want. “Mira wants to find her missing brother.”
  2. A place to be in scene one. A tavern, a city gate, a forest clearing. Somewhere concrete.
  3. A first question. The oracle doesn’t answer vague moods; it answers questions. “Does Mira find a lead at the market?” is a question. “What kind of city is this?” is research, not play.

For our walkthrough, let’s say: Mira, a former cartographer’s apprentice, arrives at the port city of Duskfen looking for her brother Aldric, who vanished six weeks ago. She’s heard he was last seen near the harbour district. Scene one opens at the harbour gate at dusk.

That’s enough. Everything else emerges from play.


Step 2: Ask the oracle a yes/no question

The oracle is the engine of solo play. It answers questions with honest dice — not a narrative whim, not what would be “cool,” but a rolled result on a published table with defined odds. That transparency is what keeps the story surprising and trustworthy.

Mira’s first question: “Is there a harbour master’s office that might have records of recent arrivals?”

Before you roll, set the odds. Most oracle systems use a likelihood scale — something like Unlikely / Fifty-fifty / Likely. A harbour master’s office in a working port city is a reasonable expectation, so we’ll call this Likely.

Roll the dice. In Soliloquest the oracle gives you a clear Yes, No, or a conditional — “Yes, but…” or “No, and…” — depending on where your result lands on the table. We roll and get: Yes, but with a complication... From there we might interpret that as “Yes, but it closed at sundown.”

That one result has already done three things:

  • Confirmed the office exists (the world is coherent).
  • Closed one door (Mira can’t just walk in and ask).
  • Created a decision point (what does she do next?).

This is the oracle loop. You don’t narrate what you want to happen and then ask the dice to confirm it. You ask a genuine question, accept the answer, and let it steer.


Step 3: Read the result into prose

The raw oracle answer — Yes, but it closed at sundown — isn’t your journal entry. It’s a fact. You, the author, turn it into a sentence.

Try this:

The harbour master’s office was easy enough to find — a squat stone building above the tide-line, its sign freshly painted. The shutters were latched. A handwritten notice read: HOURS OF BUSINESS, DAWN TO DUSK. Mira pressed a palm flat against the wood and let out a slow breath.

Notice what the prose does: it grounds the fact in a sensory detail (fresh paint, latched shutters), it shows Mira’s reaction without telling us how she feels, and it leaves the scene open. You haven’t solved the problem; you’ve landed in it.

Don’t over-write. One paragraph per beat is plenty. You’re playing a game, not drafting a novel chapter — the prose accumulates naturally over a session.


Step 4: Follow the thread — the next question

Every oracle result generates the next question. That’s the rhythm.

Yes, but the office is closed. So: Is there anyone nearby who might know Aldric?

This is a broader question, so we set odds at Fifty-fifty. Roll. We get: Yes, and — with an unexpected detail.

The “and” modifier means the answer is more generous than a plain yes. An unexpected detail means something new enters the story. In Soliloquest this might trigger an oracle table for a random event or character; you can also interpret it yourself. Let’s say: a dockworker is coiling rope nearby and glances over — and he’s wearing a cartographer’s guild pin, the same guild Aldric worked for.

Now write it:

A man near the dock crane was winding a rope with practised loops. He was old — sea-weathered, unhurried. On his lapel, half-hidden by a coat collar, was a brass pin: the crossed compass and quill of the Cartographers’ Guild. Mira’s stomach turned over.

One roll, one detail, one paragraph. The story is moving.


Step 5: Handle a complication

Not every roll goes well. That’s the point.

Mira approaches the dockworker. Does he recognise Aldric’s name? Odds: Fifty-fifty. Roll. We get: No, and — he becomes suspicious of why she’s asking.

Worse than a plain no. The world pushed back. Now Mira has to navigate a tense conversation without a lead, and she’s possibly attracted attention she didn’t want.

“Aldric,” the man repeated, letting the name sit in his mouth. He didn’t stop coiling the rope. “Don’t know the name. Why are you asking about guild business, girl?”

The pin. He’d seen her looking at the pin.

This is where solo play earns its keep. You didn’t plan this complication — the dice found it. And it’s more interesting than a smooth yes would have been. The scene has tension now. Mira needs to decide whether to bluff, tell partial truth, or back away.

Ask the next question.


Step 6: Close the scene

A scene ends when the situation has meaningfully changed. You don’t need a resolution — in fact, the best scene endings leave a thread dangling.

After a few more rolls, let’s say Mira manages to disengage without giving herself away, but she’s learned one thing: the dockworker did react to the guild pin, even if he denied knowing Aldric. That’s a lead — thin, but real.

Write the scene close:

She walked back along the harbour wall until the creak of the crane was behind her. The city lights were coming on, one by one, in the buildings above the tide-line. Somewhere in this city her brother had walked these same stones. Someone knew where he’d gone.

The dockworker had lied. She was almost certain of it.

Scene one is done. You have a character with a problem, a world that has pushed back, and a thread to pull in scene two.


What you actually need to remember

The full loop, stripped to its bones:

  1. Ask a specific yes/no question. Not “what happens next?” — “Does X happen?”
  2. Set the likelihood honestly. Don’t fudge it toward the answer you want.
  3. Roll and accept the result. Yes, no, yes-but, no-and. All of them are gifts.
  4. Read the result into one paragraph of prose. Sensory, grounded, brief.
  5. Let the result generate the next question. Follow the thread.

That’s it. That’s the whole game. Everything else — character advancement, world tables, campaign arcs — is built on top of this loop.


Where to go from here

If you want to see how the oracle loop fits into a full campaign structure — scenes, journals, and what you do with it all at the end — Soliloquest’s play screen docs and the scenes and journal guide walk through the interface beat by beat. The modes overview explains how much of the narration you hand to the AI Storyteller versus keep for yourself; you can start fully in control and hand off gradually as you get comfortable.

The oracle and omens guide goes deeper on how the oracle tables work and what the entropy track does to the odds over time — worth reading once you’ve played a session or two and want to understand the machinery.

If you’re coming from a specific game tradition — Ironsworn or Mythic GME — the how to play solo RPGs primer covers the broader landscape before you commit to a system.

And if you want to try the loop right now with an AI Storyteller handling the prose while you call the oracle shots, you can start free. No subscription, no commitment — a handful of free credits and a blank scene waiting.

The hardest part is asking the first question. You’ve just seen what happens when you do.